Quote Originally Posted by zack_fa1r View Post

But wanting to improve on smoothness or style is leading me to coils for this trial,
can anybody tell me how a cut back shader is compared to a non cut back? What type of throw length i should use And what style its suited for i.e fast hands, depth and stretch and so on.
A cutback is a shorter spring, and has less flex than a "normal" long Shader Spring,...As it is shorter, it is more rigid, therefore, it will keep the CPS ( Cycles Per Second) running pretty fast, and, because it is rigid, it will be hard hitting, so needle depth and handspeed are VERY IMPORTANT....Your rear spring will also play a very important part,more to do with Duty (time spent in skin v's time spent out of skin)...Usually I will run my cutbacks with a 18 up front and rear, pretty fukn fast hand, ride the tube tip, 1.5-2mm throw...Or, you can drop the rear to a 16, this can help....Frame size, and coil layers all play a big part in this equation...